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Menus and buttons in the chat flow

The Message with keyboard node (MessageKeyboard, send-message-keyboard) sends text (and optional media) and offers reply options: inline buttons under the message or a reply keyboard. After the user taps a button or sends text, the scenario continues along the matching branch on the canvas.


What you use it for

You need to… How this node helps
Show a menu: Catalog, Support, Back The client taps a button — predictable routing without parsing free text
Get Yes / No One node instead of fragile text matching
Store the answer in a variable Output Variable holds the tap or typed text for later steps
Limit behaviour by channel Configure supported messengers on the node

If you only need free text (name, email, comment) without buttons, the Wait for input node (wait-for-input) is usually a better fit.


What the client sees

  1. A bot message (text; optional image or file).
  2. Buttons under the message or a keyboard, depending on type.
  3. After a choice or typed input, the bot moves on according to the edge you drew on the canvas.

What to do in the editor (short)

  1. On the canvas, click + or open MessagingMessage with keyboard.
  2. In Node Inspector, set the message text (often via section translations).
  3. Enable the keyboard and add buttons: label, value (payload), type (callback, url, phone, etc.).
  4. Connect each button with a separate edge to the next node.
  5. Optionally enable validation if typing is allowed instead of tapping.

Full field list: Message with keyboard parameters. General workflow: Use action in scenario.


See also

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